Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Book details

Details for Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
AuthorKushner, David
PublisherRandom House
Bindinghardcover
PublishedMay 6, 2003
Edition1
LanguageEnglish
Pages352
ISBN-100375505245
ISBN-139780375505249
Weight1.35 lb
Dimensions
H × W × L
1.3 in × 6.0 in × 9.0 in

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

$22.97 $26.74
Availability:
In stock
SKU:
0375505245-3
Condition
Condition notes

Used book in very good condition. Pages and cover are intact, with minor wear. Limited notes or highlighting are possible. CDs and access codes may be missing.

About this book

Masters Of Doom Is The Amazing True Story Of The Lennon And Mccartney Of Video Games: John Carmack And John Romero. Together, They Ruled Big Business. They Transformed Popular Culture. And They Provoked A National Controversy. More Than Anything, They Lived A Unique And Rollicking American Dream, Escaping The Broken Homes Of Their Youth To Co-create The Most Notoriously Successful Game Franchises In History-doom And Quake-until The Games They Made Tore Them Apart. Americans Spend More Money On Video Games...

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Masters Of Doom Is The Amazing True Story Of The Lennon And Mccartney Of Video Games: John Carmack And John Romero. Together, They Ruled Big Business. They Transformed Popular Culture. And They Provoked A National Controversy. More Than Anything, They Lived A Unique And Rollicking American Dream, Escaping The Broken Homes Of Their Youth To Co-create The Most Notoriously Successful Game Franchises In History-doom And Quake-until The Games They Made Tore Them Apart. Americans Spend More Money On Video Games Than On Movie Tickets. Masters Of Doom Is The First Book To Chronicle This Industry's Greatest Story, Written By One Of The Medium's Leading Observers. David Kushner Takes Readers Inside The Rags-to-riches Adventure Of Two Rebellious Entrepreneurs Who Came Of Age To Shape A Generation. The Vivid Portrait Reveals Why Their Games Are So Violent And Why Their Immersion In Their Brilliantly Designed Fantasy Worlds Offered Them Solace. And It Shows How They Channeled Their Fury And Imagination Into Products That Are A Formative Influence On Our Culture, From Mtv To The Internet To Columbine. This Is A Story Of Friendship And Betrayal, Commerce And Artistry - A Powerful And Compassionate Account Of What It's Like To Be Young, Driven, And Wildly Creative. Introduction: The Two Johns -- Rock Star -- Rocket Scientist -- Dangerous Dave In Copyright Infringement -- Pizza Money -- More Fun Than Real Life -- Green And Pissed -- Spear Of Destiny -- Summon The Demons -- Coolest Game -- Doom Generation -- Quakes -- Judgment Day -- Deathmatch -- Silicon Alamo -- Straight Out Of Doom -- Persistent Worlds. David Kushner. Includes Bibliographical References (p. 303-304) And Index.


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